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About Digital Art / Student Official Beta Tester The Lt. ColonelMale/United States Recent Activity
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TheLtColonel
The Lt. Colonel
Artist | Student | Digital Art
United States
Im TheLtColonel!

I am currently spending the vast majority of my time taking up Graphics Design and learning all I can about it and posting those results here, for all to see.

Best part is, 90% of said images are naked. That's always a plus!

Please don't ask where I get my models for Garry's Mod, Source Filmmaker, or Skyrim. Half of them I find in various places and another half I extract from games myself and are my own characters that I will not be posting to the public.

If anyone has a request, you can feel free to just note me or post a comment on my channel.

I own a Youtube channel. My gaming and things I do for and about gaming with my friends, I post on my channel called SG-1 Plays! Check it out here:
SG-1 Plays

A couple of my favorite Images that I've created.


"Angel, I told you I have things to do in the morning!" Kiana laughed.
"C'mon, Kiana!" Angel started as she slowly began to move her hips, "It'll be fun!"


"Hey there, sweetie..."


"Hi there."



Interests
  • Mood: Joy
  • Listening to: Toooooooo Many.
  • Reading: The Bro Code
  • Watching: Yu-Gi-Oh! GX, Covert Affairs
  • Playing: Warframe
  • Eating: PIE!!!
  • Drinking: Soda
I love you all, really I do. But I need to work at my own pace. x) I will have more stuff out soon. Promise. I been caught up in life and Warframe...
Damn you Warframe you addictive bastard you...

Comments


Add a Comment:
 
:iconvcah1990:
OK! I  fix it,    just leave a top line for "eyes" otherwise the eye textures won't display.Sweating a little... ,Now I getting quite excitedLa la la la 
Reply
:icontheltcolonel:
TheLtColonel 6 days ago  Student Digital Artist
That's what I thought it would be. I made that mistake my first time.
Reply
:iconvcah1990:
A new questionSqueal!   how can you control their eye Viewpoint, the model is no viewtarget.
Reply
:icontheltcolonel:
TheLtColonel 5 days ago  Student Digital Artist
Unfortunately, I dont think their eyes work in SFM. I have yet to be able to move their eyes and I haven't gone into the files to see what is the matter yet. Normally I just post them in a way they're already looking where I want them.
Reply
:iconvcah1990:
Please helpWaaaah! , I try my best to fix the eye,but the pupil still doesn't work.Can you help me to check what happend.
www.sendspace.com/file/rgablr   
Reply
:icontheltcolonel:
TheLtColonel 6 days ago  Student Digital Artist
This doesn't help me. What happens with the eye, is it purple and black checkers or is it just missing?
Reply
:iconvcah1990:
Only the  pupil doesn't work, so I  want you help me to check What are their problems。Waaaah!  
this is my  fiona_pupil_l01.vmt
"VertexLitGeneric"
{
   "$basetexture" "models/player/fiona/fiona_pupil_l01"
"$nodecal" "1"
}

fiona_eyeball_l01.vmt
"VertexLitGeneric"
{
   "$basetexture" "models/player/fiona/fiona_eyeball_l01"
"$iris" "models/player/fiona/fiona_pupil_l01"
"$halflambert" 1
"$nodecal" "1"
}
Reply
:iconelvenwyn:
Elvenwyn Apr 15, 2014  Student Digital Artist
Thanks so much for the :+fav:s! I really appreciate it. :hug:
Reply
:iconvcah1990:
Eyes open,because I use mdldecompiler041 before,that will make the face qc Miss some Sentence.:)  now I fix it.
but the eyeball still no  display。:Waaaah! 

QC:
    eyeball righteye ValveBiped.Bip01_Head1 -1.290 -2.079 68.262 fiona_eyeball_r01 1.000  3.000 fiona_pupil_r01 0.650
    eyeball lefteye ValveBiped.Bip01_Head1 1.290 -2.079 68.262 fiona_eyeball_l01 1.000  -3.000 fiona_pupil_l01 0.650
    // If you uncomment the following lines the eyes will be closed
    // I'm including it anyway in case anyone wants to experiment
    // eyelid  upper_right "mdldecompiler_expressions.vta" lowerer 4 -0.500000 neutral 4 0.000000 raiser 4 0.000000 split 0.1 eyeball righteye
    // eyelid  lower_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 4 0.000000 raiser 4 0.000000  split 0.1 eyeball righteye
    // If you uncomment the following lines the eyes will be closed
    // I'm including it anyway in case anyone wants to experiment
    // eyelid  upper_left "mdldecompiler_expressions.vta" lowerer 6 -0.500000 neutral 6 0.000000 raiser 6 0.000000 split -0.1 eyeball lefteye
    // eyelid  lower_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 4 0.000000 raiser 4 0.000000  split -0.1 eyeball lefteye
    mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
Reply
:iconvcah1990:
I did it. But something wrong with the model eye, no eyeball and one eye close(have change fiona_eyeball_r).Can you post you qc with fiona to me:)
Reply
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